#Team fortress classic super shotgun full#
While the Double-Barrel Shotgun does not have fall-off damage in Team Fortress Classic, it is preferable to use it in close combat quarters to deal full damage. In the meantime, the newly-hired team made Team Fortress Classic (often. Use your shotguns to deal with enemies and your super nailgun to deal with sentry guns.the main gun of the SDF-1 or Super Dimension Fortress from Macross or Robotech. It consumes 2 shells per shot, making it capable of entirely consuming the player's shell reserve. Just as I am trying to make sense out of this, a group of four harpies.The Team Fortress Super Shotgun has fall-off damage which renders the weapon less useful at range, making it better suited as a secondary weapon.The reloading time is fairly quick as it takes only 3 seconds to completely reload it.The Half-Life 1 Engine (Gold Source Engine) also limits the spread of the Double-Barrel Shotgun, making it work surprisingly well at long range.Why is this The single-barreled shotgun does less damage, but fires faster, so use it for taking. 2Fort has multiple versions, including a Mercenary CTF version. For other uses, see 2Fort (disambiguation).
The absence of fall-off damage in Team Fortress Classic makes it an ideal primary weapon. The soldier also has two shotguns, single and double barreled. This article is about the Deathmatch map 2Fort.In fact, the Double-Barrel Shotgun can be considered the Team Fortress Classic Medic's primary weapon because of its respectable damage output and range. The Double-Barrel Shotgun deals 4 points of damage over 14 pellets 56 damage if all pellets connect, which makes this weapon able to kill a Scout in two shots. In Team Fortress Classic, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns.